![]() Note that a lot of things like parallax mapping apply to the base resources too, so can use the default stuff for practice too. You can find helpful links for using stuff like that on the official forums too. Especially if you want to get the most out of it. ![]() Im including a reference Sprite for each battler just so itll be easier to reposition the battlers in. Think Ultima, Blood Omen: Legacy of Kain, Fallout/Fallout 2, Planetscape: Torment, etc.Īnd yes, the packs in question isn't exactly "throw it in a project and it works". So I decided to make actor sprites based from them. This is basically a thread showcasing the PVGames assets. If you check out the official forums, you can find this thread here: In which case they've given a pretty solid answer on. For sprites bigger than that, you will need to follow a three block wide by 4. It's free and comes with the system already installed.īut like John above mentioned it sounds like you're looking more for generator parts. A standard character sheet is 12 blocks of (48pix) wide by 8 blocks of (48pix) tall which houses 8 different characters on one sheet (providing these fit into a 48x48pix square)(576x384) If you lay out your character sheet like that then RPG Maker will read it ok.
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